#ifndef GAME_UTILS_H
#define GAME_UTILS_H

#include <vector>
using namespace std;
class Texture;
class Rect;

enum CLASS_ID
{
	CID_DIAMOND,
	CID_CELL,
	CID_BOARD,
};

void DrawNumber(Texture* tex, int spriteWidth, int spriteHeight,
							  int number,float x,float y,float zoomX,float zoomY, float alpha);

bool IsPointInRect(int x, int y, Rect* rect);
void Swap(int* a, int* b);
void ReadTxtToLine(const char* fileName, vector<char*> *lines);

#endif